I used to have some copy here about magical girls but I decided trains are actually cooler so we're going to rock with that now. This one was inspired by the Dungeons of Kansas City as well as the prisons contained within Square Enix HQ.
For this project, I wanted to combine the wide open spaces and movement of a train station with the dreamy feeling of a PS3 JRPG dungeon. I started by gathering lighting, construction, and tonal examples.
I began the process by blocking out the space with primitive shapes to get an idea of what the space could look like and how I could iterate upon it.
I modeled out, UVed, and textured the modular pieces and then put them all together.
The hero asset for this project was mostly going to be math and VFX-led, so I needed to make sure that I blocked it out properly.
I started by making sure the planes were properly curved for the sphere, then got to work on making sure the movement felt organic.
For math, I always start by figuring the problem on paper.
Afterwards, it's simply a matter of crafting readable implementations.
I put everything together and made sure the asset felt cohesive. I refined the VFX by adding a nice glassy texture and making sure nanite was off to fix the sphere looking jagged.
To finish, I did a final lighting pass and made sure that everything looked as tight as it could before the final render.